Board Thread:Roleplaying/@comment-34667842-20171129002517

Notice: This RP does not take place in any Undertale universe, it takes place in a completely different universe.

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Ryknock city - The main civilization in Trecktak, this is where major merchants set up, as well as where the king resides in his castle. The place is large, it being easy to get lost even if you knew the streets and had a map with you.

Draco Island - an Island about the fifth the size of Trecktak, it is very volcano riddled. Unlike Trecktak, in which most races live and mingle together, this place is mostly filled with either Dracos or the tunneling goblins, a favorite treat of the Dracos, though found disgusting, bitter and grimy by other races.

Dire's castle - The middle of the Black Dark, this is where Dire lives and casts his black magics and attempts to corrupts the land, and it's people. The castle and ruined surrounding town are surrounded by corrupted and feral races, notably Dwarves, Meowters and Dracos.

Gert port - A medium sized city, where offshore merchants like the Dracos and Meowters come to sell their wares, and sometimes find a place to live. Apart from that it's rather featureless, with mainly houses and shops here, though there are usually plenty of people here to buy things only findable here without going over the seas.

Lemite port - A port town overtaken by the unaligned, those who don't stand under the Kings rule, but also don't work as the underlings of Dire. Usually they will be neutral towards the group unless they've been done a favour.

Hydrak - Not really a town, but a collection of hydras and hydrades (Fancy for Human/Hydra halflings caused by an accidental cloning spell gone wrong) with the occasional ware. Often attacked by the Dired Corruptions, trying to corrupt the Hydras.

Yorntite town - Mostly dwarves and their mines, collecting most underground resources, from gold to silver to diamond. A large dragon sits in the mountains nearby, which protects the dwarves from the goblins of the mountains it resides in

Alau village - A small village to the north east of Ryknock city, it's full of wizards who are capable of powerful enchantments and potions, for the right coin.

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Human: The general race, they have no strengths, but they don't have any weaknesses either. The king is humanoid, and so usually gives the human adventurers more coin to start off with.

+50 starting C

+1 starting stat point

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Meowters: A cat like race, they share similarities with their feline relations. They are quiet on their feet, and have sharp claws that cut deep.

+1 Endurance

Hand attacks have a 20+(Strength X 150%)% chance to deal 5% bleeding damage.

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Dracos: A dragon like race distantly related to the Agarifs of the Heated East, which are native to the Draco Islands, coming in 3 forms. Humanoid, grounded, and serpentine. Humanoids are what you expect, standing upright. Grounded are quadrepeds, missing wings unlike the other two. The final form is serpentine, which move around with bodies like a snake's.

Deal 5+((Magic or Strength, whichever is higher)X1.5)(Rounded down))% heat damage

0% fire damage

Taken 350% ice damage

Humanoid deal and take +20% Magic damage

Grounded deal and take +20% Physical damage

Serpentine have a 5% chance to attack in an enemies turn instead of the enemy.

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Dwarf: Dwarves are the miners of the Trecktak, and are easily able to wield weapons a human wouldn't be able to despite their size, being incredibly strong, though they aren't the smartest. They have an eye for treasure though.

+3 strength

-2 Intelligence

+15% loot

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Hydra: Hydras are what you expect, 8 long heads above long, flexible necks, and can spit acid.

+20% acid damage

Physical attacks hit 8 times but deal 80% less damage (each with their own accuracy check)

Targeted by Dire, all corrupted enemies will target Hydras more often.

Custom species are allowed (and most likely required for already made OCs to work), but I have the right to deny a species, as well as OCs. Feel free to only write a small description of their personality and backstory, and, if you want, an entirely new character can be used. If I deem it, a backstory can earn a stat point in a certain stat (called a 'perk'). A body builder could get +1 Strength for example.

Classes are chosen by your OC with the starting 5 stat points they get, and their equipment with the 100 Coin they get. Some people may differentiate between favorite races, so don't be surprised if a Hydra's selling a Draco something for 500 C and a human gets it for 80 C. Shopkeepers might have small errands (or larger projects) that will earn you a favor with them, which can be used to get cheaper items for free or more expensive items for a bargain, as well as information. If a favor is used for a bargain, any and all racial bonuses or disadvantages are ignored.

Other NPCs can also have favors earned, which will allow the holder of the favor (Or a party member in general if the group worked on it) to ask of something for the favor. If the request is denied, the favor is not lost and can be used to ask for something else instead.

Template for stats: Endurance: 3 Strength: 3 Intelligence: 3 Speed: 3 Speech: 3 Corruption: 0 XP: 0

Starting stats that can be freely applied: 5

Endurance is your HP (calculated: Endurance X 5) and resistance to attacks in general (adding a point adds another 2% for a max of 50%)

Strength is your power, which is used in Attacking, moving heavy items, carrying a lot of items, and intimidation. Damage dealt will depend on the situation, with a critical hit equaling 150% damage + bonus applied by intelligence. If the opportunity to block arises, the person who wins a strength check will successfully block an attack. If the strength check wins by double or more of the required check, a counter attack with 80% chance of a crit will occur without losing a turn.

Intelligence is your ability to notice items without searching, as well as higher chance to find something when you do search. It also offers +5% crit damage against an armour that you have owned or have crit against before or a crit against a race you're friends with/have crit before. If both conditions are met, +12% crit damage is dealt. The effect stacks for every point on this.

Speed calculates when your turn is in a battle, as well as the opportunity to block.

Speech is your ability to tell lies, barter, or bluff. Your speech stat will check against anothers intelligence stat when lying, against the others speech chat when bartering, or against the strength stat when bluffing.

Corruption will increase all your other stats by 1 whenever added to, but this stat will be important endgame, as if this stat exceeds 10, the player will start to attack the group at random instead of their target, and at 20+ will fall under the control of Dire. The character will be unplayable and controlled entirely by Dire unless the group can bring the corruption down. This can be added to in certain battles as well, so be careful.

XP: XP controls your gaining of stat points. Every 1000 XP can be traded in for a stat point, or 1500 XP for 2 random stat points.

Plot:

Dire, also known as the Black Wizard, is a malovent sorcerer residing south-east on the main island. For many a millenia, 5 stones of light have stopped his corruption leaving his castle, as well as making his corrupted underlings, while still corrupted, otherwise normal. However, the darkness is slowly spreading, and it's up to a small band of adventurers to save the day. Their fate will be decided by our decisions and the hand of luck itself. Will they succeed on their journey? Will they fall to the dangerous new incomers that Dire has corrupted? Or will they themselves be turned into tools of destruction.

It all starts with them meeting their king and taking the quest, and the strangest Draco they'll probably ever meet. 