Thread:TheHumanAmbassador/@comment-30937172-20181028162351/@comment-32182236-20181127144627

(I guess it is.)


 * ??? attacks!|


 * Bash| |Goods| |Special| |Guard| |Run Away| *static*


 * FIGHT| |ACT| |ITEM| |SPARE| |DEFEND| *static*

(It cycles between the two forms.) ---

(Somewhere, yet nowhere..)

Suzy:''..The two systems are clashing.. ..How do we stabilize this..?''

(Suzy does.. something?)

--


 * Attack| |Items| |Actions| |Mercy| |Defend|

(A fusion between the two systems. Seems both mechanics agree on these things, because it isn't changing anymore.)

[ATTACK:This starts off like Deltarune, but once you hit, you can press Z in a rythum to get a combo, in the likes of Mother 3|


 * Items:Both Goods from Mother 3 and items from Undertale work here.|


 * Actions:These are both your special actions, like PSI, and also actions in the vain of Deltarune. Spell does replace this in Deltarune for monsters, so there's a fit here.|


 * Mercy:Spare, or run away.|


 * Defend:Just like it's Undertale and Deltarune editions, this lowers the damage you take on the next turn.|

(I have yet to figure out how TP and PSI relate here. They're both magic points, but how do they relate? Does TP turn into PSI when the turn shifts to a Mother Character, and vice versa? If so, DEFEND increases TP, but NOT PSI [though it will indirectly when the conversion happens, as the extra TP gained is still converted into PSI]. If some third unit of magic is made instead, maybe we can craft out how it might be like. Remember, it's supposed to be a fusion of TP and PSI if this is the case. Or maybe you have a better idea on how the rest of the fusion happens. Like a better name for "Items" that isn't biased towards Undertale, but not biased towards Mother either.)