Board Thread:General Discussion/@comment-64.82.204.2-20160127164842

What kills a RP? That is indeed the question, and one that's hard to give a simple answer. Today I, one of the few decent anons running around wikia, present a small list of what I figure to be the main culprits.

1. OVEREXTENSION

This one is fairly simple. People decide that they need to insert themselves in a large numbmer of roleplays at the same time. They might get occupied with one, neglecting the others, or may simply have trouble going from one RP to another when the current situations/mood differ greatly. This is especially harmful when the offender happens to be an important part of the RP, potentially holding it up to the point where others start quitting.

2. IMPATIENCE

This partially goes with killer #1. People begin to get tired of waiting, then abandon the RP entirely. Sometimes it's a good idea to just wait for a while, lest you inadvertenedly end what could've continued in just a few days had you just waited.

3. A LACK OF GUIDELINES

No, this is not something for the standard server rules. I'm talking about actually managing how an RP will go. For one, try to establish a bit of a standard. Let's have a story, not plain anarchy. Also, some people are prone to spontaneous plot-twists/changes that can throw things off even further. That's a big no-no if you want to maintain some semblance of a story.

4.TOO MUCH RESTRICTION

Now, this is not to negate #4. Quite simply, don't be too restrictive. When you start to dictate any/all possible reactions/responses, you're going overbaord. Maintain some common sense and reason, not step-by-step instructions.

5.NOT ENOUGH QUALITY CONTROL

This is fairly similar to #3. In general, you want a bit of detail and quality writing (within reason, people. I'm not asking you for top-of-the-line novel material (although that's never a bad thing)) as opposed to a just the barest of actions/talking. Also, sometime it's beneficial to avoid being rediculous. Most of the time, actually. 